Poster Session 2.K - Mental Health Sciences
Radics, Zsuzsanna
TNVL4K
Semmelweis University, Department of Pharmacodynamics, Faculty of Pharmaceutical Sciences, Budapest, Hungary
0036208280165
radics.zsuzsanna@phd.semmelweis.hu
Gaming and Cortisol: Stressor or Stress-Reliever?
Zsuzsanna Radics1, Angéla Hammer2, Gyöngyi Kökönyei2, Gabriella Juhász1
1: Semmelweis University, Department of Pharmacodynamics, Faculty of Pharmaceutical Sciences, Budapest, Hungary
2: Eötvös Loránd University, Institute of Psychology, Budapest, Hungary
Poszter
Poster Session 2.K - Mental Health Sciences
English
Mental Health Sciences
Introduction
Video games are now played by billions of individuals worldwide. As gaming became part of everyday life, researchers have started to focus on the behavioral and physiological effects of the digital world, including games. An important question can be how video gaming may engage the body’s stress systems: either by triggering arousal or by supporting recovery and relaxation. Cortisol is a key biomarker of physiological stress, reflecting Hypothalamic-Pituitary-Adrenal axis (HPA-axis) activation and the mobilization of energy, vigilance, and adaptive responses to challenges (Chrousos, 2009). Elevated cortisol concentration is associated with acute stress exposure, while attenuated or stable cortisol levels often mark recovery or low-arousal states. Because cortisol can be measured reliably through saliva or blood, it provides a robust physiological index of how gaming influences bodily stress regulation.
Aims
Our aim was to estimate the overall effect of commercial video game play on cortisol levels and search for possible patterns and moderators.
Methods
A systematic search of the literature was performed on June 21, 2024 and August 16, 2025 following the PRISMA guidelines (PRISMA 2020, 2020). The study was preregistered (December 18, 2025) on OSF, registration’s doi:10.17605/OSF.IO/M8CQJ. Following systematic searches across PubMed, Web of Science, Scopus, and EBSCOhost, we identified peer-reviewed studies reporting salivary or blood cortisol before and after gameplay.
Result
After screening 184 records we identified 21 studies that were acceptable according to the exclusion and inclusion criterias. In 6 they found increased while in 13 decreased cortisol response, also in 6 they hadn’t found any significant change.
Conclusion
Our findings show that cortisol response to video gameplay is context-dependent and entails variability. Our findings challenge the simplistic view of gaming as a universal stressor. Instead, the HPA axis activation appears to be moderated by a complex interplay between game mechanics and individual player characteristics. These results suggest that video games can function as either a physiological stimulant or a tool for stress recovery. Further research, particularly a meta-analysis is necessary to provide a deeper understanding of how gameplay regulates the HPA axis.
Semmelweis University
Gabriella Juhász
I do not give consent to the publication of my abstract on the website of the congress.
in doctoral studies after complex exam (PhD)
Szabad
elfogadva
poszter
nem rendelkezett róla
9749
18:36
18:39